An online game that trains retailers how to survive
the retail apocalypse.
The experience was designed to deliver the content
of the Retail Futures 2018 report in a way that is engaging and memorable. To create the gamified aesthetic, I worked with illustrator Max Guther on a series of six images that translate strategic scenarios into 3D scenes.
the retail apocalypse.
The experience was designed to deliver the content
of the Retail Futures 2018 report in a way that is engaging and memorable. To create the gamified aesthetic, I worked with illustrator Max Guther on a series of six images that translate strategic scenarios into 3D scenes.